MY BEAUTIFUL 8-BIT ATARI CREATIONS...
...it's all in pure assembler...

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Sice se jedna pouze o 1 mistnost, ale je plne funkcni a celkem povedena...
No a jelikoz vsichni drzkovali, proc tam mam jenom 1 mistnost, tak jsem naprogramoval 'DVOJKU' - viz. hned nasledujici gameska...
Although it is only 1 room, it is fully functional and quite successful...
Well, since everyone asked on why I only have 1 room there, I programmed 'VERSION TWO' - see. the next game...

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Ode dne (nekdy na zacatku 80. let), kdy jsem poprve uvidel Montezumovu pomstu, jsem si chtel tuto hru naprogramovat sam, se svymi mistnostmi.
To se mi splnilo v mych 50ti letech.
Neznam krasnejsi a typictejsi hru na 8bit.
Dekuji programatorovi jmenem Robert Jaeger, ze ji tenkrat vytvoril !
Ever since the day (sometime in the early 80's) when I first saw Montezuma's Revenge, I wanted to program this game myself, with my rooms.
That came true for me in my 50s.
I don't know a more beautiful and more typical 8-bit game.
I thank the programmer named Robert Jaeger for creating it back then!
Pozor - v teto hre se uklada skore a nacitaj levely z disku, takze, pokud ji budete hrat pouze v emulatoru, nastavte tento ATR na R/W !
Rad bych taky upozornil, ze v originalnim Montezumovi je asi 110 mistnosti - jenze spousta mistnosti je pouzita i 8x - zatimco ja mam sice 40 mistnosti, ale KAZDA JE JINA - takze mam vice mistnosti, nez original !
A pokud zapocitam i mistnosti na 7 datadiscich, ktere jsou samozrejme vsechny take unikatni, vytvorili jsme se synem celkem 8x40=320 mistnosti !
Datadisk 7, komplet vytvoreny (stejne, jako datadisk 2) mym synem Tobikem, se umistil jako treri v soutezi Silly Venture Winter Edition 2023.
Attention - this game saves score and loads levels from disk, so if you're going to play it in the emulator, set this ATR to R/W!
I would also like to point out that there are about 110 rooms in the original Montezuma - but many rooms are used 8 times - while I have 40 rooms, but EVERY ONE IS DIFFERENT - so I have more rooms than the original!
And if I include the rooms on the 7 data discs, which of course are all also unique, my son and I created a total of 8x40=320 rooms!
Datadisk 7, completely created (as well as datadisk 2) by my son Tobik, placed third in the Silly Venture Winter Edition 2023 competition.
A POZOR - K TETO HRE JSME SPOLU SE SYNEM VYTVORILI JIZ 7 DATADISKU, KAZDY SE ZBRUSU NOVYMI 40 MISTNOSTMI - NAVIC, POKUD MA NEKDO RAD OBA PAJDULAKY (PEDRO/MONTY), TAK DATADISK 01 SE HRAJE JAKO TEN DRUHY, DATADISK 02 JE (AZ NA PAR VYJJIMEK) CELY CERNOBILY, DATADISK 03 MA MISTO MECU STITY, MISTO BODU MESCE PLNE PENEZ, TROCHU JINY ZEBRIK A CIHLY, V DATADISKu 04 JSOU DOKONCE I JINE KLICE, KLOBOUKY, DATADISK 05 JE V ZIMNIM KABATE A EXITY DO DALSICH MISTNOSTI JE ZAPOTREBI SLOZITE HLEDAT, DATADISK 06 JE Z EGYPTA A CELOU HRU SE PADA POUZE DOLU
ATTENTION - TOGETHER WITH MY SON, WE HAVE ALREADY CREATED 7 DATADISKS FOR THIS GAME, EACH WITH BRAND NEW 40 ROOMS - IN ADDITION, IF SOMEONE LIKES BOTH PAJDULAKS (PEDRO/MONTY), THEN IN DATADISK 01 PLAYS LIKE THE OTHER, DATADISK 02 IS (WITH A FEW EXCEPTIONS) THE WHOLE OF BLACK AND WHITE, DATADISK 05 IS IN A WINTER COAT AND EXIT TO OTHER ROOMS IS NEEDED TO SEARCH, DATADISK 06 IS FROM EGYPT AND PLAYER JUST FALLS DOWN THE ENTIRE GAME
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Datadisk 07 map is HERE
Mimochodem - pro tvorbu datadisku jsem si v c#.net naprogramoval room-editor. Obrazovky vypadaji napriklad takto:
By the way - I programmed room-editor in c#.net to create all datadisks. For example, the screens look like this:
Ukazky tvorby mistnosti jsou {ZDE}
How to work with room-editor You can see {HERE}
AND KEEP ON MIND PLEASE - ROOM EDITOR IS NOT PUBLIC, SORRY...

DEMO
Jednoduche demo, kde se Montezuma na klavesu projde, umi skocit o dost vys, nez original, chodi i pozadu a take se umi zmenit na Preliminary Monteho :)
A simple demo where Montezuma walks, can jump much higher than the original, walks backwards and can also change to Preliminary Monte :)

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Proste Pacman.
Jedna se o 9 mistnosti rozmistenych do matice 3x3, mezi kteryma lze libovolne prechazet.
Hudba z Jet Set Willy-ho je NEJ hudbou, jaka na 8bitech vubec vznikla, tak jsem pozadal PGho, aby mi ji pro Pacmana vytvoril - jako poctu puvodnimu autorovi !
Jo - a klavesou S muzete vypnout/zapnout sliding pacmana.
Just Pacman.
There are 9 rooms arranged in a 3x3 matrix, between which you can walk freely.
The music from Jet Set Willy game is the BEST music ever created on 8-bit, so I asked PG to make it for this game - as a tribute to the author!
By the way - you can turn off/on the SLIDING of pacman with the S key.

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Varianta hry Boulder Dash - ale pro dva hrace !
Oba behaji po stejnem hracim poli, ale nezavisle na pozici soupere !
Kdo je u diamantu driv, ten ho vezme a souperi zmizi :)
...akurat nejni dodelana - chybi tam algoritmus na rozhazeni kamenu tak, aby se dal danej level vzdycky projit - uz jsem zkousel i jit na to pozpatku - nejdriv si rict, kudy se pujde a az pak generovat kameny a pocitat s tim, kam budou padat - ale to nebylo ono...
...jo a jeste chybi dodelat padani kamenu - ale to uz je easy...
A variant of Boulder Dash game - but for two players!
Both run on the same play-field, but regardless of the opponent's position!
The one who is faster at the diamond will take it and the opponents will disappear :)
...it's just not finished - there's not an algorithm for throwing stones so that the level can always be passed - I've already tried going backwards - first to tell where to go and then generate the stones and calculate where they will fall - but that wasn't good...
...and it still needs to finish the falling stone - but that's easy...

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V teto hre alieni nestrileji, jelikoz to nejni JA PROTI ALIENUM, alebrz jsou to PRVNI SPACE INVADERI, kde bojujou 2 playeri PROTI SOBE o co nejvyssi score !
In this game, aliens do not shoot, because it is not ME AGAINST ALIENs, but it is the FIRST SPACE INVADER game, where 2 players fight AGAINST EACH OTHER for the highest possible score!

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Jedinym pouhopouhym smyslem je doletet co nejdal.
Musite se co nejvic pohybovat nad bednama s energii, coz plni energobox a doleti se pak dal.
Je to stejnej princip jako tankovani za letu v River Raidu - stav energie mate vpravo dole.
Kam az jste dolitli (skore) je vlevo dole - lze letet doleva nebo doprava, to je jedno, smer se da prohazovat pomoci Q/W.
Bedny jsem videl ve Fandalove hre Cubico a libili se mi, tak jsem si je prekreslil po svym do Anticu 4 a jeste k nim pridal dalsi at je jich vic druhu a pouzil jako energo-clanky.
The only point is to get as far as possible.
You have to move as much as possible above the boxes with energy, which fills the energobox and then you can fly more,
It's the same principle as refueling during flight in River Raid - you have the energy status in the lower right.
Score is at the bottom left - you can fly left or right, it doesn't matter, the direction can be changed using Q/W.
I saw the boxes in Fandal's game Cubico and I liked them, so I redrew them in my own way in Antic 4 and added another ones to them and used them as energo-cells.

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Ninju zachranite tak, ze k nemu sletite dolu, nicmene nemusite cekat, az se celej nasoupe dovnitr - staci pockat, nez se pohne vzhuru a uz muzete letet dal - at to pekne odsejpa :) Dole jsou 3 score - prvni je za kazdyho zachranenyho ninju 100 bodu, uprostred je pocet strelenejch panelu (za kazdejch 100 panelu je zivot navic) a vpravo pocet zivotu.
Je to jenom takova oddechovka, hraju si to v praci rano, kdyz si udelam caj...
Save the ninja by flying down to him, you don't have to wait for him - just wait until he moves up and you can fly further - it's pretty cool :) There are 3 scores below - the first one is for each rescued ninja 100 points, in the middle is the number of panels shot (for every 100 panels there is an extra life) and on the right is the number of lives.
It's just a relaxation game, I play it at work in the morning when I make my tea...

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Cilem je co nejrychlejc sebrat zlaty cihly vzdycky, kdyz se objevi a az dojde cas, hra konci.
Misto hudby jsem tam dal random bordel, bo to takhle zni jako Boulder Dash :) takze to ve me vyvolava nostalgii a libi se mi to...
The goal is to collect gold bricks as fast as possible whenever they appear and when the time runs out, it's game over.
Instead of music, I put a random mess because it sounds like Boulder Dash :) so it makes me nostalgic and I like it it...

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Zeleny zabíječi z Bruce Lee-ho rozhazujou ohen po hasicsky stanici a hasic Tobik ho hasi:)
The green killers from Bruce Lee spread fire around the fire station and fireman Tobik puts it out :)

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Jedna se o PRVNI HRU NA ATARI V HISTORII, KTERA JE PRO 17 LIDI - 16 hraje s joystickama a 17. je krupier u klavesnice !
Tuhle gamesku jsem chystal jako prekvapeni na Platariadu 2021, dal jsem dohromady multijoy (od Krupkaje jsem koupil PCB-cka a jeden kamarad, ktery dokaze pajet i ty debilni maly SMD-cka, na ktery ja nevidim, mi je osadil).
This is the FIRST ATARI GAME IN HISTORY WHICH IS FOR 17 PEOPLE - 16 play with joysticks and the 17th is the croupier at the keyboard!
I prepared this game as a surprise at Platariad 2021, I put together a multijoy (a PCB from Krupkaj and a my other friend who can even to solder those stupid little SMDs, which I can't see, installed them for me).

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Nejdriv je zapotrebi nabrat bombu a pak ji hodit na barak. Trefit se da celej i jenom pulka domu...
The first thing you need to do is pick up a bomb and then throw it at the house. Even just a half of a house can be hit...

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Tuto gamesku si zahrajete jenom, kdyz pripojite starej 'vytáčecí' telefon pres mnou naprogramovanej chip ATmega328P do joystickovy doury :)
You can only play this game if you connect an old 'dial' phone with the ATmega328P chip programmed by me to the joystick port :)

GAME OVER GAME PLAY
Tetris - ale kostky padaj zleva doprava :)
Kdyz jde do tuhyho a nestihate, muzete pouzit az 5 bomb k vycisteni herni plochy.
Barvy kostek se meni se zvysujicim se levelem.
Jaka bude nasledujici kostka a cislo levelu vypisuju vlevo nahore.
Tetris - but the cubes fall from left to right :)
When you are in troubles, you can use up to 5 bombs to clear the play-field.
The colors of the cubes change with increasing level.
What will be the next cube and the level number I write at the left top corner.

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Takova mala oddechovka, ktera nerekne nic nikomu, kdo nejni JA nebo muj syn TOBIK :)
Just a small game only for me and my son TOBIK :)

DEMO
Tady jsem si zkousel sprite-multiplexing, včetně řešení bad-lines (pri tomdle poctu lebek by to bez toho ani neslo)...
Here I tried sprite-multiplexing, including solving bad-lines (with that number of skulls, it wouldn't work without it)...

Jen obrázky
Just pictures

DEMA, nekonečný H a V scrollingy...
DEMOS, infinite H and V scrolling...

Tady jsem si zkousel software-sprites.
V grafickem (antic 14) i textovem (antic 4) rezimu, v tom textovem navíc ve dvou variantach – zaprve s predpocitanymi tabulkami na masky a data, za druhé pouze s jednou tabulkou se zakladni maskou a pouze prvnimi daty a oboje (masku i data) jsem potom neustale prepocitaval podle pohybu software-sprajta.
V grafickem rezimu jsem mel predpocitane tabulky obsahujici vsechna masky a data a jen jsem je maskoval LDA/AND/ORA/STA do screen-memory. Protože to byl jenom opravdu maly kousek screenu, nebyl problem s obsazenou pameti daty. (ukazku najdete v ZIPu):
Ovšem uplne jinak vsechno bylo, když jsem potom v me hre Greedy Bat chtel všechny netopejry udelat softwareovy :) Nejdriv jsem si rek, ze budu mit opet predpocitany tabulky na masky a data. JENZE ! Je to v textovem rezimu, každej netopejr je nakreslenej na 3x2 znaku takze ten software-sprite zabere 4x3 znaky v CHARSETu, chtel jsem jich 8 na obrazovku, aby každý lital nahodne po cele obrazovce (tudiz vertikalne i horizontalne), aby menil tvar (bo netopejr preci mava za letu kridlama), ...no...a dosla mi pamet... Tak jsem postupne slevoval z pozadavku, az nakonec zbyl jenom 1 netopejr jako software-sprite, je to ten na uvodni obrazovce vlevo dole. A všechny masky i data mam v tabulkach predpocitany.
Nakonec tu ještě uvedu test v textovem rezimu, kdy mam pouze 1 zakladni masku a pouze zakladni data a všechny je neustale prepocitavam za behu – nemam to nijak optimalizovany, ale pro 10 sprajtu to vypada ok, pro 30 uz nestiha – myslim, ze po optimalizaci by to 20 sprajtu mohlo dat (obe ukazky najdete v ZIPu):
Kazdopadne – je to narocny na pamet, na takty procesoru, na znaky CHARSETu, proste na vsechno...a pro ostatní kod uz nezbejva ani cas ani místo... Navic je blby, ze (logicky) nemuze ten software-sprite mit jinou barvu, nez ma zbytek playfieldu – leda litat v urcenejch scan-lines a tam mit teda tu barvu zmenenou – ale jinak to proste musí byt stejne barevny a když koder pouzije všechny barvy v PF, tak se to pak desne mlati s pozadim a vsim ostatnim.
All about my software-sprites :)

DEMO
Par veci jako strom, mesic a zebrik jsem nekde videl a prekreslil jsem si je ale napriklad ten dest je muj napad ! Tu babu jsem videl v nejaky hre na Segu - byla to agentka a v jednu chvili tam prolejzala potrubim po ctyrech - tak jsem si ji taky nakreslil po svojom.
I've seen a few things like a tree, moon and ladder somewhere and redrawn them, but for example the rain is my own idea! I saw that lady in some game on Sega - she was an agent and she crawled through a pipe four at a time - so I also drew her in my own way.

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Rad bych upozornil na fakt velikej, letici naboj - ten jsem prosim nakreslil ja sam :)))
Tato hra se umistila jako druha v soutezi Silly Venture Summer Edition 2023.
I would like to point your attention to a really big, flying bullet - I drew it by myself :)))
This game placed second in the Silly Venture Summer Edition 2023 competition.

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Todle nejni gameska ani demo - je to METEOSTANICE, ke ktery, aby to cely fungovalo, potrebujete do SIO konektoru na zadni stene Atarka zastrcit mnou naprogramovanej chip ATmega328P jo a taky muj mobil.
Meteostanice se pripoji na WiFi-nu myho mobilu a pak na web openweathermap.org a stahne data pro Ceske Budejovice (a dalsi mesta). V emulatoru to samozrejme nepobezi, bo PC nema SIO douru :) takze tu mam jenom fotku, jak to bezi na zeleze...
This is not a game or a demo - it's a WEATHER STATION, for which you need to insert the ATmega328P chip programmed by me into the SIO connector on the back of the Atarki, and also you need my mobile phone.
The weather station connects to the WiFi of my cell and then to the openweathermap.org website and downloads the data for Ceske Budejovice (and other cities). Of course, it won't work in the emulator, because the PC doesn't have an SIO port :) so here I only have a photo of how it works on iron...

Pro POISONa jsem vytvoril 6 jukeboxu na prehravani jeho skladeb.
I created 6 jukeboxes for POISON to play his songs.

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Playfield je v tydle hre celkem rozlehlej - 48 mode-lines, kazdej sirokej 256 bytes.
Nejdriv jsem benzinky pri navsteve odstranil a okamzite naplnil fuel na max, ale pak jsem se rozhod, ze je ponecham a player si muze kdykoli docerpat fuelu, kolik potrebuje.
Pokud s autem havarujete, nic se nedeje - hra pokracuje (akurat vas umistim opet na zacatek).
Pokud dojde fuel, hra konci.
A pokud se vam podari prejet vsech 10 pajdulaku, tak ve hre zvitezite - touhle gamesou jsem chtel vyjadrit, jak mam lidi rad...
Tato hra se umistila jako treti v soutezi Silly Venture Summer Edition 2023.
The playfield is quite large in this game - 48 mode-lines, each 256 bytes wide.
I first removed the gas stations when visiting and immediately filled the fuel to the max, but then I decided to keep them and the player can refuel at any time, how much he needs.
If you crash your car, nothing happens - the game continues (I'll just put you back at the beginning).
If you run out of fuel, the game ends.
And if you kill all 10 people, so you win the game - with this game I wanted to explain, how much I like people...
This game placed third in the Silly Venture Summer Edition 2023 competition.

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Tato hra je urcena pro atari s "1MB rambo". Ja ji hraju na 600XL s "AVG SUB cart-em" se zapojenym pbi-kabelem, abych mel 64kB pameti + 1MB rambo.
Na adresach $4000-$7fff (tj. 64 pages, tj. 16kB) bankuju 64 bank, potrebuju fyzicky 64 bank x 64 pages = 1MB externi pameti.
Tato hra se umistila jako prvni v soutezi Silly Venture Winter Edition 2023.
Hru lze hrat samostatne na jednom Atari, nebo lze spustit druhou cast hry na druhem Atari. Oba stroje musi byt spojeny pres joystick-konector, na druhe obrazovce se pote zobrazuji dalsi obrazovky:
This game is for atari with "1MB rambo". I play it on a 600XL with an "AVG SUB cart" with a connected pbi-cable to have 64kB memory + 1MB rambo.
I bank 64 banks at $4000-$7fff addresses (64 pages, 16kB), I physically need 64 banks x 64 pages = 1MB of external memory.
This game placed first in the Silly Venture Winter Edition 2023 competition.
The game can be played alone on one Atari, or the second part of the game can be run on another Atari. Both machines must be connected via joystick-connector, on second Atari screen is displayed this:
Full map of all rooms is HERE
Mimochodem - hra obsahuje 200 mistnosti, pro jejich tvorbu jsem si v c#.net naprogramoval room-editor. Obrazovky vypadaji napriklad takto:
By the way - the game contains 200 rooms, for their creation I programmed room-editor in c#.net. For example, the screens look like this:
AND KEEP ON MIND PLEASE - ROOM EDITOR IS NOT PUBLIC, SORRY...

U can download (almost all) these games {HERE}

...none of my creations are optimized for NTSC (music, colors, game speed)...
...except all jukeboxes for POISON, of course...
...until now...


SOME OF MY KERNEL IMAGES VIA RASTA CONVERTER
...most of the images took about 10 days to convert with roughly 18.000.000.000 iterations (evaluations)...

This image I used in game PLANET RESCUE MISSION

This image I used in game PLANET RESCUE MISSION

This image I used in game DARK CITY ROAD

This image I used in game GREEDY BAT

This image I used in game ETERNAL METEORS


The world-famous atari-assembler-coder Zdenda :) and one of his daughters...

...and his wife...